English

Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximation

Computer Vision and Pattern Recognition 2024-11-15 v3 Graphics

Abstract

Recently, 3D Gaussian Splatting has dominated novel-view synthesis with its real-time rendering speed and state-of-the-art rendering quality. However, during the rendering process, the use of the Jacobian of the affine approximation of the projection transformation leads to inevitable errors, resulting in blurriness, artifacts and a lack of scene consistency in the final rendered images. To address this issue, we introduce an ellipsoid-based projection method to calculate the projection of Gaussian ellipsoid onto the image plane, which is the primitive of 3D Gaussian Splatting. As our proposed ellipsoid-based projection method cannot handle Gaussian ellipsoids with camera origins inside them or parts lying below z=0z=0 plane in the camera space, we designed a pre-filtering strategy. Experiments over multiple widely adopted benchmark datasets show that our ellipsoid-based projection method can enhance the rendering quality of 3D Gaussian Splatting and its extensions.

Keywords

Cite

@article{arxiv.2411.07579,
  title  = {Projecting Gaussian Ellipsoids While Avoiding Affine Projection Approximation},
  author = {Han Qi and Tao Cai and Xiyue Han},
  journal= {arXiv preprint arXiv:2411.07579},
  year   = {2024}
}
R2 v1 2026-06-28T19:56:34.379Z