In this paper, we present the first results from the Renaissance Simulations, a suite of extremely high-resolution and physics-rich AMR calculations of high redshift galaxy formation performed on the Blue Waters supercomputer. These simulations contain hundreds of well-resolved galaxies at z∼25−8, and make several novel, testable predictions. Most critically, we show that the ultraviolet luminosity function of our simulated galaxies is consistent with observations of high-z galaxy populations at the bright end of the luminosity function (M1600≤−17), but at lower luminosities is essentially flat rather than rising steeply, as has been inferred by Schechter function fits to high-z observations, and has a clearly-defined lower limit in UV luminosity. This behavior of the luminosity function is due to two factors: (i) the strong dependence of the star formation rate on halo virial mass in our simulated galaxy population, with lower-mass halos having systematically lower star formation rates and thus lower UV luminosities; and (ii) the fact that halos with virial masses below ≃2×108 M⊙ do not universally contain stars, with the fraction of halos containing stars dropping to zero at ≃7×106 M⊙. Finally, we show that the brightest of our simulated galaxies may be visible to current and future ultra-deep space-based surveys, particularly if lensed regions are chosen for observation.
@article{arxiv.1503.01110,
title = {Probing The Ultraviolet Luminosity Function of the Earliest Galaxies with the Renaissance Simulations},
author = {Brian W. O'Shea and John H. Wise and Hao Xu and Michael L. Norman},
journal= {arXiv preprint arXiv:1503.01110},
year = {2015}
}
Comments
7 pages, 4 figures, accepted by The Astrophysical Journal Letters