English

Preserve Support, Not Correspondence: Dynamic Routing for Offline Reinforcement Learning

Machine Learning 2026-04-27 v1 Artificial Intelligence

Abstract

One-step offline RL actors are attractive because they avoid backpropagating through long iterative samplers and keep inference cheap, but they still have to improve under a critic without drifting away from actions that the dataset can support. In recent one-step extraction pipelines, a strong iterative teacher provides one target action for each latent draw, and the same student output is asked to do both jobs: move toward higher Q and stay near that paired endpoint. If those two directions disagree, the loss resolves them as a compromise on that same sample, even when a nearby better action remains locally supported by the data. We propose DROL, a latent-conditioned one-step actor trained with top-1 dynamic routing. For each state, the actor samples KK candidate actions from a bounded latent prior, assigns each dataset action to its nearest candidate, and updates only that winner with Behavior Cloning and critic guidance. Because the routing is recomputed from the current candidate geometry, ownership of a supported region can shift across candidates over the course of learning. This gives a one-step actor room to make local improvements that pointwise extraction struggles to capture, while retaining single-pass inference at test time. On OGBench and D4RL, DROL is competitive with the one-step FQL baseline, improving many OGBench task groups while remaining strong on both AntMaze and Adroit. Project page: https://muzhancun.github.io/preprints/DROL.

Keywords

Cite

@article{arxiv.2604.22229,
  title  = {Preserve Support, Not Correspondence: Dynamic Routing for Offline Reinforcement Learning},
  author = {Zhancun Mu and Guangyu Zhao and Yiwu Zhong and Chi Zhang},
  journal= {arXiv preprint arXiv:2604.22229},
  year   = {2026}
}

Comments

17 pages, 4 figures

R2 v1 2026-07-01T12:33:21.320Z