Positional Determinacy with Colored Vertices: a 1-to-2-Player Lift
Abstract
Positional determinacy of vertex-colored parity games was proved in the 1990s, which directly implies positional determinacy of edge-colored parity games. In 2006, it was shown that if a prefix-independent color-based objective ensures that every edge-colored two-player turn-based game is positionally determined, this objective is equivalent to a parity objective. We prove a similar result for vertex-colored games, namely that the following are equivalent for any prefix-independent objective over a finite set of colors: - is positionally determined on all vertex-colored one-player games. - is positionally determined on all vertex-colored two-player games. - is equivalent to a parity objective on ordrerd pairs of colors. We prove that finiteness of the color set is required for our equivalence to hold. Beyond this -to--player lift, the technique that we develop to handle the pairs of colors establishes a promising 2-way correspondence between edge-colored games and vertex-colored games.
Keywords
Cite
@article{arxiv.2607.07415,
title = {Positional Determinacy with Colored Vertices: a 1-to-2-Player Lift},
author = {Raphaël Berthon and Stéphane Le Roux},
journal= {arXiv preprint arXiv:2607.07415},
year = {2026}
}
Comments
Full version of a paper presented at CONCUR 2026