English

PoNQ: a Neural QEM-based Mesh Representation

Computer Vision and Pattern Recognition 2024-03-20 v1

Abstract

Although polygon meshes have been a standard representation in geometry processing, their irregular and combinatorial nature hinders their suitability for learning-based applications. In this work, we introduce a novel learnable mesh representation through a set of local 3D sample Points and their associated Normals and Quadric error metrics (QEM) w.r.t. the underlying shape, which we denote PoNQ. A global mesh is directly derived from PoNQ by efficiently leveraging the knowledge of the local quadric errors. Besides marking the first use of QEM within a neural shape representation, our contribution guarantees both topological and geometrical properties by ensuring that a PoNQ mesh does not self-intersect and is always the boundary of a volume. Notably, our representation does not rely on a regular grid, is supervised directly by the target surface alone, and also handles open surfaces with boundaries and/or sharp features. We demonstrate the efficacy of PoNQ through a learning-based mesh prediction from SDF grids and show that our method surpasses recent state-of-the-art techniques in terms of both surface and edge-based metrics.

Keywords

Cite

@article{arxiv.2403.12870,
  title  = {PoNQ: a Neural QEM-based Mesh Representation},
  author = {Nissim Maruani and Maks Ovsjanikov and Pierre Alliez and Mathieu Desbrun},
  journal= {arXiv preprint arXiv:2403.12870},
  year   = {2024}
}
R2 v1 2026-06-28T15:25:58.232Z