Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games
Abstract
Mean-field games have been used as a theoretical tool to obtain an approximate Nash equilibrium for symmetric and anonymous -player games. However, limiting applicability, existing theoretical results assume variations of a "population generative model", which allows arbitrary modifications of the population distribution by the learning algorithm. Moreover, learning algorithms typically work on abstract simulators with population instead of the -player game. Instead, we show that agents running policy mirror ascent converge to the Nash equilibrium of the regularized game within samples from a single sample trajectory without a population generative model, up to a standard error due to the mean field. Taking a divergent approach from the literature, instead of working with the best-response map we first show that a policy mirror ascent map can be used to construct a contractive operator having the Nash equilibrium as its fixed point. We analyze single-path TD learning for -agent games, proving sample complexity guarantees by only using a sample path from the -agent simulator without a population generative model. Furthermore, we demonstrate that our methodology allows for independent learning by agents with finite sample guarantees.
Keywords
Cite
@article{arxiv.2212.14449,
title = {Policy Mirror Ascent for Efficient and Independent Learning in Mean Field Games},
author = {Batuhan Yardim and Semih Cayci and Matthieu Geist and Niao He},
journal= {arXiv preprint arXiv:2212.14449},
year = {2023}
}
Comments
Accepted for publication at ICML 2023