PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation
Abstract
State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage pre-trained latent diffusion models. In this work, we show that such architectural overhead and intricate loss formulations are unnecessary. We introduce a minimalist pixel-space Diffusion Transformer, built on a plain ViT, that operates directly on raw 3D point map patches and is conditioned on image tokens from a pre-trained DINOv3. Unlike existing latent diffusion approaches, we train our diffusion backbone entirely from scratch, eliminating the need for point map tokenizers. Despite its simplicity, our approach surpasses complex latent-based diffusion models while remaining significantly simpler than hybrid alternatives. Notably, it produces sharper geometric structure and is more robust in highly ambiguous regions, such as transparent objects.
Cite
@article{arxiv.2607.02515,
title = {PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation},
author = {Haofei Xu and Rundi Wu and Philipp Henzler and Nikolai Kalischek and Michael Oechsle and Fabian Manhardt and Marc Pollefeys and Andreas Geiger and Federico Tombari and Michael Niemeyer},
journal= {arXiv preprint arXiv:2607.02515},
year = {2026}
}
Comments
ICML 2026. Project page: https://haofeixu.github.io/pointdit/