English

Planning with the Views via Scene Self-Exploration

Artificial Intelligence 2026-05-29 v1 Computer Vision and Pattern Recognition Robotics

Abstract

Can VLMs predict how each camera move changes the view, and plan many such moves ahead? We call this capability view planning, requiring (1)understanding how a single action transforms the view, and (2)composing many such transformations across multi-turn plans to identify a target view. We probe both abilities in our proposed ViewSuite, a 3D point-cloud environment on real ScanNet scenes. Across 13 frontier VLMs, a critical planning gap emerges: they possess basic view-action knowledge but fail to compose it across multi-turn plans, with the gap widening as viewpoint distance grows. To close this gap, we propose an iterative framework that alternates self-exploration with view graph distillation. The key insight is that all exploration trajectories, regardless of their outcome, collectively form a view graph that compactly captures how viewpoints connect across a scene. Distilling this graph into diverse supervised tasks reshapes the policy distribution and overcomes the sparse rewards that stall pure RL. This improves Qwen2.5-VL-7B from 2.5% to 47.8% on interactive view planning, surpassing GPT-5.4 Pro (18.5%) and Gemini 3.1 Pro (21.4%). Self-exploration emerges as a promising path toward VLMs that can actively reason and plan in 3D space.

Keywords

Cite

@article{arxiv.2605.29563,
  title  = {Planning with the Views via Scene Self-Exploration},
  author = {Kangrui Wang and Linjie Li and Zhengyuan Yang and Shiqi Chen and Zihan Wang and Li Fei-Fei and Jiajun Wu and Leonidas Guibas and Lijuan Wang and Manling Li},
  journal= {arXiv preprint arXiv:2605.29563},
  year   = {2026}
}
R2 v1 2026-07-22T07:38:58.828Z