English

Photorealistic Facial Texture Inference Using Deep Neural Networks

Computer Vision and Pattern Recognition 2016-12-05 v1 Graphics

Abstract

We present a data-driven inference method that can synthesize a photorealistic texture map of a complete 3D face model given a partial 2D view of a person in the wild. After an initial estimation of shape and low-frequency albedo, we compute a high-frequency partial texture map, without the shading component, of the visible face area. To extract the fine appearance details from this incomplete input, we introduce a multi-scale detail analysis technique based on mid-layer feature correlations extracted from a deep convolutional neural network. We demonstrate that fitting a convex combination of feature correlations from a high-resolution face database can yield a semantically plausible facial detail description of the entire face. A complete and photorealistic texture map can then be synthesized by iteratively optimizing for the reconstructed feature correlations. Using these high-resolution textures and a commercial rendering framework, we can produce high-fidelity 3D renderings that are visually comparable to those obtained with state-of-the-art multi-view face capture systems. We demonstrate successful face reconstructions from a wide range of low resolution input images, including those of historical figures. In addition to extensive evaluations, we validate the realism of our results using a crowdsourced user study.

Keywords

Cite

@article{arxiv.1612.00523,
  title  = {Photorealistic Facial Texture Inference Using Deep Neural Networks},
  author = {Shunsuke Saito and Lingyu Wei and Liwen Hu and Koki Nagano and Hao Li},
  journal= {arXiv preprint arXiv:1612.00523},
  year   = {2016}
}
R2 v1 2026-06-22T17:11:19.298Z