English

Performance Evaluation of Packet-to-Cell Segmentation Schemes in Input Buffered Packet Switches

Networking and Internet Architecture 2007-05-23 v1 Performance

Abstract

Most input buffered packet switches internally segment variable-length packets into fixed-length cells. The last cell in a segmented packet will contain overhead bytes if the packet length is not evenly divisible by the cell length. Switch speed-up is used to compensate for this overhead. In this paper, we develop an analytical model of a single-server queue where an input stream of packets is segmented into cells for service. Analytical models are developed for M/M/1, M/H2/1, and M/E2/1 queues with a discretized (or quantized) service time. These models and simulation using real packet traces are used to evaluate the effect of speed-up on mean queue length. We propose and evaluate a new method of segmenting a packet trailer and subsequent packet header into a single cell. This cell merging method reduces the required speed-up. No changes to switch-matrix scheduling algorithms are needed. Simulation with a packet trace shows a reduction in the needed speed-up for an iSLIP scheduled input buffered switch.

Keywords

Cite

@article{arxiv.cs/0403030,
  title  = {Performance Evaluation of Packet-to-Cell Segmentation Schemes in Input Buffered Packet Switches},
  author = {K. J. Christensen and K. Yoshigoe and A. Roginsky and N. J. Gunther},
  journal= {arXiv preprint arXiv:cs/0403030},
  year   = {2007}
}

Comments

To be presented at the IEEE International Conference on Communications (ICC 2004) Paris, France, June 20-24 2004

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