English

Perfect Games in Dimension-Bounded Communication

Quantum Physics 2026-08-05 v1

Abstract

Perfect prepare-and-measure games exhibit an all-or-nothing quantum advantage: a quantum system of dimension dd satisfies every prescribed winning constraint, whereas a classical dd-level message cannot. We establish two structural results for such forbidden-output support constraints. First, every binary-output support game reduces exactly to a conflict graph: perfect classical realization with a dd-level message is equivalent to dd-colorability, perfect dd-dimensional quantum realization is equivalent to a dd-dimensional orthogonal representation, and the minimum number of Bob inputs realizing a fixed conflict graph is its edge biclique-cover number. Second, for an arbitrary finite output alphabet, every perfect qubit strategy admits a perfect classical-bit realization. As a flagship application, the 1313-ray qutrit graph yields a compressed game (X,Y,B)=(13,8,2)(X,Y,B)=(13,8,2) with C3=39<Q3=S=40C_3=39<Q_3=S=40, and eight Bob inputs are minimal among all binary-output realizations of that graph. Graph extensions demonstrate the mechanism in every dimension, while Torpedo and antidistinguishability games illustrate the genuinely nonbinary regime. These results connect exact communication, graph coloring, contextuality, state exclusion, and zero-error information theory.

Cite

@article{arxiv.2608.05092,
  title  = {Perfect Games in Dimension-Bounded Communication},
  author = {E. Zambrini Cruzeiro},
  journal= {arXiv preprint arXiv:2608.05092},
  year   = {2026}
}