English

Pb4U-GNet: Resolution-Adaptive Garment Simulation via Propagation-before-Update Graph Network

Computer Vision and Pattern Recognition 2026-01-22 v1

Abstract

Garment simulation is fundamental to various applications in computer vision and graphics, from virtual try-on to digital human modelling. However, conventional physics-based methods remain computationally expensive, hindering their application in time-sensitive scenarios. While graph neural networks (GNNs) offer promising acceleration, existing approaches exhibit poor cross-resolution generalisation, demonstrating significant performance degradation on higher-resolution meshes beyond the training distribution. This stems from two key factors: (1) existing GNNs employ fixed message-passing depth that fails to adapt information aggregation to mesh density variation, and (2) vertex-wise displacement magnitudes are inherently resolution-dependent in garment simulation. To address these issues, we introduce Propagation-before-Update Graph Network (Pb4U-GNet), a resolution-adaptive framework that decouples message propagation from feature updates. Pb4U-GNet incorporates two key mechanisms: (1) dynamic propagation depth control, adjusting message-passing iterations based on mesh resolution, and (2) geometry-aware update scaling, which scales predictions according to local mesh characteristics. Extensive experiments show that even trained solely on low-resolution meshes, Pb4U-GNet exhibits strong generalisability across diverse mesh resolutions, addressing a fundamental challenge in neural garment simulation.

Keywords

Cite

@article{arxiv.2601.15110,
  title  = {Pb4U-GNet: Resolution-Adaptive Garment Simulation via Propagation-before-Update Graph Network},
  author = {Aoran Liu and Kun Hu and Clinton Ansun Mo and Qiuxia Wu and Wenxiong Kang and Zhiyong Wang},
  journal= {arXiv preprint arXiv:2601.15110},
  year   = {2026}
}

Comments

Camera-ready version accepted at AAAI 2026

R2 v1 2026-07-01T09:14:22.148Z