English

Particle Merging-and-Splitting

Graphics 2021-07-20 v1

Abstract

Robustly handling collisions between individual particles in a large particle-based simulation has been a challenging problem. We introduce particle merging-and-splitting, a simple scheme for robustly handling collisions between particles that prevents inter-penetrations of separate objects without introducing numerical instabilities. This scheme merges colliding particles at the beginning of the time-step and then splits them at the end of the time-step. Thus, collisions last for the duration of a time-step, allowing neighboring particles of the colliding particles to influence each other. We show that our merging-and-splitting method is effective in robustly handling collisions and avoiding penetrations in particle-based simulations. We also show how our merging-and-splitting approach can be used for coupling different simulation systems using different and otherwise incompatible integrators. We present simulation tests involving complex solid-fluid interactions, including solid fractures generated by fluid interactions.

Keywords

Cite

@article{arxiv.2107.08093,
  title  = {Particle Merging-and-Splitting},
  author = {Nghia Truong and Cem Yuksel and Chakrit Watcharopas and Joshua A. Levine and Robert M. Kirby},
  journal= {arXiv preprint arXiv:2107.08093},
  year   = {2021}
}

Comments

IEEE Trans. Vis. Comput. Graph

R2 v1 2026-06-24T04:16:34.121Z