Osu2MIR: Beat Tracking Dataset Derived From Osu! Data
Abstract
In this work, we explore the use of Osu!, a community-based rhythm game, as an alternative source of beat and downbeat annotations. Osu! beatmaps are created and refined by a large, diverse community and span underrepresented genres such as anime, Vocaloid, and video game music. We introduce a pipeline for extracting annotations from Osu! beatmaps and partition them into meaningful subsets. Through manual analysis, we find that beatmaps with a single timing point or widely spaced multiple timing points (>=5 seconds apart) provide reliable annotations, while closely spaced timing points (<5 seconds apart) often require additional curation. We also observe high consistency across multiple annotations of the same song. This study demonstrates the potential of Osu! data as a scalable, diverse, and community-driven resource for MIR research. We release our pipeline and a high-quality subset osu2beat2025 to support further exploration: https://github.com/ziyunliu4444/osu2mir.
Cite
@article{arxiv.2509.12667,
title = {Osu2MIR: Beat Tracking Dataset Derived From Osu! Data},
author = {Ziyun Liu and Chris Donahue},
journal= {arXiv preprint arXiv:2509.12667},
year = {2025}
}
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2 pages