English

Optimal cooperation-trap strategies for the iterated Rock-Paper-Scissors game

Physics and Society 2015-06-22 v2 Computer Science and Game Theory

Abstract

In an iterated non-cooperative game, if all the players act to maximize their individual accumulated payoff, the system as a whole usually converges to a Nash equilibrium that poorly benefits any player. Here we show that such an undesirable destiny is avoidable in an iterated Rock-Paper-Scissors (RPS) game involving two players X and Y. Player X has the option of proactively adopting a cooperation-trap strategy, which enforces complete cooperation from the rational player Y and leads to a highly beneficial as well as maximally fair situation to both players. That maximal degree of cooperation is achievable in such a competitive system with cyclic dominance of actions may stimulate creative thinking on how to resolve conflicts and enhance cooperation in human societies.

Keywords

Cite

@article{arxiv.1406.3668,
  title  = {Optimal cooperation-trap strategies for the iterated Rock-Paper-Scissors game},
  author = {Zedong Bi and Hai-Jun Zhou},
  journal= {arXiv preprint arXiv:1406.3668},
  year   = {2015}
}

Comments

5 pages including 3 figures