English

Online Komlós converges to mean curvature flow

Combinatorics 2026-07-09 v1 Discrete Mathematics Analysis of PDEs

Abstract

We determine the asymptotics of a game inspired by classic vector balancing problems in combinatorial discrepancy theory. In this game, which we call the online Koml\'os game, two players, Paul and Carol, update the state vector yy in Rm\mathbb{R}^m, initially placed at 00. At each round, Paul chooses freely a set of nn vectors in the Euclidean unit ball, and Carol chooses, for each such vector, whether to leave it unchanged or reverse its sign. The resulting vectors are all added to yy, and the game proceeds to a new round. After TT rounds, the game ends, and the \ell_\infty norm of the state vector yy is determined. Paul's objective throughout the game is to maximize this norm, and Carol's objective is to minimize it. As TT gets large, we establish that the leading order term of the value of this game is T/2τ\sqrt{T/2\tau}, where τ\tau is the extinction time of the unit cube in Rm\mathbb{R}^m under a curvature-based flow characterized by the values of mm and nn. When nm1n\geq m-1, this flow is the mean curvature flow, and we show that 1/2τ=Θ(logm)1/\sqrt{2\tau} =\Theta(\sqrt{\log m}). Our results build upon the work of Kohn and Serfaty on deterministic games and mean curvature flow, combined with Banaszczyk's 2\ell^2 analogue of the Beck-Fiala theorem. As the large TT limit of the online Koml\'os game amounts to a localization of the classic Koml\'os problem, we hope this work can shed light on this and other vector balancing problems. Our results generalize to the version of the online Koml\'os game with the final value given by an arbitrary norm in Rm\mathbb{R}^m.

Keywords

Cite

@article{arxiv.2607.08943,
  title  = {Online Komlós converges to mean curvature flow},
  author = {Nestor Guillen and Vladimir A. Kobzar},
  journal= {arXiv preprint arXiv:2607.08943},
  year   = {2026}
}

Comments

37 pages, 2 figures