Online Algorithms with Unreliable Guidance
Abstract
This paper introduces online algorithms with unreliable guidance (OAG), a model for ML-augmented online decision-making that cleanly separates the predictive and algorithmic components, thus offering a single, well-defined analysis framework that depends only on the problem at hand. Formulated through the lens of request-answer games, the OAG model brings multiple concepts (predictions from the answer space, guide, anytime competitiveness) which enable learning-augmented algorithms to be analyzed independently of predictor-specific choices - such as prediction semantics, error functions, or probing strategies - that would otherwise restrict the algorithm's generality and applicability. The clean framework of the OAG model allows to build the first generic compiler, the drop-or-trust-blindly (DTB) compiler, that turns almost any standard, prediction-free online algorithm into a learning-augmented one. Although simple, we show that the DTB compiler produces new learning-augmented algorithms with strong consistency-robustness guarantees for three classic online problems: we achieve new trade-offs for bipartite matching with adversarial arrival order, and obtain optimal solutions for caching and uniform metrical task systems.
Cite
@article{arxiv.2602.20706,
title = {Online Algorithms with Unreliable Guidance},
author = {Julien Dallot and Yuval Emek and Yuval Gil and Maciej Pacut and Stefan Schmid},
journal= {arXiv preprint arXiv:2602.20706},
year = {2026}
}