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Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning

Machine Learning 2026-02-02 v3

Abstract

Offline Goal-Conditioned Reinforcement Learning seeks to train agents to reach specified goals from previously collected trajectories. Scaling that promises to long-horizon tasks remains challenging, notably due to compounding value-estimation errors. Principled geometric offers a potential solution to address these issues. Following this insight, we introduce Projective Quasimetric Planning (ProQ), a compositional framework that learns an asymmetric distance and then repurposes it, firstly as a repulsive energy forcing a sparse set of keypoints to uniformly spread over the learned latent space, and secondly as a structured directional cost guiding towards proximal sub-goals. In particular, ProQ couples this geometry with a Lagrangian out-of-distribution detector to ensure the learned keypoints stay within reachable areas. By unifying metric learning, keypoint coverage, and goal-conditioned control, our approach produces meaningful sub-goals and robustly drives long-horizon goal-reaching on diverse a navigation benchmarks.

Keywords

Cite

@article{arxiv.2506.18847,
  title  = {Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning},
  author = {Anthony Kobanda and Waris Radji and Mathieu Petitbois and Odalric-Ambrym Maillard and Rémy Portelas},
  journal= {arXiv preprint arXiv:2506.18847},
  year   = {2026}
}
R2 v1 2026-07-01T03:29:51.128Z