English

Neural probabilistic motor primitives for humanoid control

Machine Learning 2019-01-16 v2 Artificial Intelligence Robotics

Abstract

We focus on the problem of learning a single motor module that can flexibly express a range of behaviors for the control of high-dimensional physically simulated humanoids. To do this, we propose a motor architecture that has the general structure of an inverse model with a latent-variable bottleneck. We show that it is possible to train this model entirely offline to compress thousands of expert policies and learn a motor primitive embedding space. The trained neural probabilistic motor primitive system can perform one-shot imitation of whole-body humanoid behaviors, robustly mimicking unseen trajectories. Additionally, we demonstrate that it is also straightforward to train controllers to reuse the learned motor primitive space to solve tasks, and the resulting movements are relatively naturalistic. To support the training of our model, we compare two approaches for offline policy cloning, including an experience efficient method which we call linear feedback policy cloning. We encourage readers to view a supplementary video ( https://youtu.be/CaDEf-QcKwA ) summarizing our results.

Keywords

Cite

@article{arxiv.1811.11711,
  title  = {Neural probabilistic motor primitives for humanoid control},
  author = {Josh Merel and Leonard Hasenclever and Alexandre Galashov and Arun Ahuja and Vu Pham and Greg Wayne and Yee Whye Teh and Nicolas Heess},
  journal= {arXiv preprint arXiv:1811.11711},
  year   = {2019}
}

Comments

Accepted as a conference paper at ICLR 2019

R2 v1 2026-06-23T06:23:57.282Z