English

MuRF: Multi-Baseline Radiance Fields

Computer Vision and Pattern Recognition 2024-06-11 v2

Abstract

We present Multi-Baseline Radiance Fields (MuRF), a general feed-forward approach to solving sparse view synthesis under multiple different baseline settings (small and large baselines, and different number of input views). To render a target novel view, we discretize the 3D space into planes parallel to the target image plane, and accordingly construct a target view frustum volume. Such a target volume representation is spatially aligned with the target view, which effectively aggregates relevant information from the input views for high-quality rendering. It also facilitates subsequent radiance field regression with a convolutional network thanks to its axis-aligned nature. The 3D context modeled by the convolutional network enables our method to synthesis sharper scene structures than prior works. Our MuRF achieves state-of-the-art performance across multiple different baseline settings and diverse scenarios ranging from simple objects (DTU) to complex indoor and outdoor scenes (RealEstate10K and LLFF). We also show promising zero-shot generalization abilities on the Mip-NeRF 360 dataset, demonstrating the general applicability of MuRF.

Keywords

Cite

@article{arxiv.2312.04565,
  title  = {MuRF: Multi-Baseline Radiance Fields},
  author = {Haofei Xu and Anpei Chen and Yuedong Chen and Christos Sakaridis and Yulun Zhang and Marc Pollefeys and Andreas Geiger and Fisher Yu},
  journal= {arXiv preprint arXiv:2312.04565},
  year   = {2024}
}

Comments

CVPR 2024, Project Page: https://haofeixu.github.io/murf/, Code: https://github.com/autonomousvision/murf

R2 v1 2026-06-28T13:44:21.705Z