English

Monte Carlo Analysis of Boid Simulations with Obstacles: A Physics-Based Perspective

Statistical Mechanics 2024-12-17 v1 Mathematical Software Dynamical Systems

Abstract

Boids, developed by Craig W. Reynolds in 1986, is one of the earliest emergent models where the global pattern emerges from the interaction between many individuals within the local scale. In the original model, Boids follow three rules: separation, alignment, and cohesion; which allow them to move around and create a flock without intention in the empty environment. In the real world, however, the Boids' movement also faces obstacles preventing the flock's direction. In this project, I propose two new simple rules of the Boids model to represent the more realistic movement in nature and analyze the model from the physics perspective using the Monte Carlo method. From those results, the physics metrics related to the forming of the flocking phenomenon show that it is reasonable to explain why birds or fishes prefer to move in a flock, rather than sole movement.

Keywords

Cite

@article{arxiv.2412.10420,
  title  = {Monte Carlo Analysis of Boid Simulations with Obstacles: A Physics-Based Perspective},
  author = {Quoc Chuong Nguyen},
  journal= {arXiv preprint arXiv:2412.10420},
  year   = {2024}
}

Comments

6 pages, 2 figures

R2 v1 2026-06-28T20:34:35.364Z