English

MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference Learning

Computation and Language 2026-03-24 v4 Artificial Intelligence

Abstract

The Chain of Action-Planning Thoughts (CoaT) paradigm has been shown to improve the reasoning performance of VLM-based mobile agents in GUI tasks. However, the scarcity of diverse CoaT trajectories limits the expressiveness and generalization ability of such agents. While self-training is commonly employed to address data scarcity, existing approaches either overlook the correctness of intermediate reasoning steps or depend on expensive process-level annotations to construct process reward models (PRM). To address the above problems, we propose an Iterative Preference Learning (IPL) that constructs a CoaT-tree through interative sampling, scores leaf nodes using rule-based reward, and backpropagates feedback to derive Thinking-level Direct Preference Optimization (T-DPO) pairs. To prevent overfitting during warm-up supervised fine-tuning, we further introduce a three-stage instruction evolution, which leverages GPT-4o to generate diverse Q\&A pairs based on real mobile UI screenshots, enhancing both generality and layout understanding. Experiments on three standard Mobile GUI-agent benchmarks demonstrate that our agent MobileIPL outperforms strong baselines, including continual pretraining models such as OS-ATLAS and UI-TARS. It achieves state-of-the-art performance across three standard Mobile GUI-Agents benchmarks and shows strong generalization to out-of-domain scenarios.

Keywords

Cite

@article{arxiv.2505.12299,
  title  = {MobileIPL: Enhancing Mobile Agents Thinking Process via Iterative Preference Learning},
  author = {Kun Huang and Weikai Xu and Yuxuan Liu and Quandong Wang and Pengzhi Gao and Wei Liu and Jian Luan and Bin Wang and Bo An},
  journal= {arXiv preprint arXiv:2505.12299},
  year   = {2026}
}

Comments

9 pages, 8 figures, 7 tables

R2 v1 2026-07-01T02:19:22.048Z