English

Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration

Human-Computer Interaction 2026-02-25 v1

Abstract

Attention Deficit Hyperactivity Disorder (ADHD) remains highly stigmatized in many cultural contexts, particularly in China, where ADHD-related behaviors are often moralized rather than understood as neurodevelopmental differences. As a result, challenges of self-perception, social misunderstanding, and collaboration between ADHD and non-ADHD individuals remain largely unaddressed. We present Misty Forest, a VR-based collaborative game that explores ADHD through asymmetric co-play. The system translates empirically grounded ADHD behavioral patterns -- such as fluctuating attention and time blindness -- into complementary roles that require mutual coordination between players. Rather than compensating for deficits, the design treats cognitive differences as a source of interdependence. In a controlled study with mixed ADHD--non-ADHD dyads, Misty Forest led to higher task completion, increased self-acceptance among ADHD participants, improved ADHD knowledge, and greater empathy among non-ADHD players. These findings suggest that neurodiversity-centered interactive design can foster understanding, reciprocity, and inclusive collaboration.

Keywords

Cite

@article{arxiv.2602.20350,
  title  = {Misty Forest VR: Turning Real ADHD Attention Patterns into Shared Momentum for Youth Collaboration},
  author = {Yibo Meng and Bingyi Liu and Ruiqi Chen and Yan Guan},
  journal= {arXiv preprint arXiv:2602.20350},
  year   = {2026}
}

Comments

Accepted by CHI Poster 2026