Minimum Feedback for Collision-Free Scheduling in Massive Random Access
Abstract
Consider a massive random access scenario in which a small set of active users out of a large number of potential users need to be scheduled in slots. What is the minimum common feedback to the users needed to ensure that scheduling is collision-free? Instead of a naive scheme of listing the indices of the active users in the order in which they should transmit, at a cost of bits, this paper shows that for the case of , the rate of the minimum fixed-length common feedback code scales only as bits, plus an additive term that scales in as for fixed . If a variable-length code can be used, assuming uniform activity among the users, the minimum average common feedback rate still requires bits, but the dependence on can be reduced to . When , the number of feedback bits needed for collision-free scheduling can be significantly further reduced. Moreover, a similar scaling on the minimum feedback rate is derived for the case of scheduling users per slot, when . The problem of constructing a minimum collision-free feedback scheduling code is connected to that of constructing a perfect hashing family, which allows practical feedback scheduling codes to be constructed from perfect hashing algorithms.
Keywords
Cite
@article{arxiv.2007.15497,
title = {Minimum Feedback for Collision-Free Scheduling in Massive Random Access},
author = {Justin Singh Kang and Wei Yu},
journal= {arXiv preprint arXiv:2007.15497},
year = {2021}
}
Comments
Accepted in IEEE Transactions on Information Theory