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Minimum Feedback for Collision-Free Scheduling in Massive Random Access

Information Theory 2021-09-21 v3 math.IT

Abstract

Consider a massive random access scenario in which a small set of kk active users out of a large number of nn potential users need to be scheduled in bkb\ge k slots. What is the minimum common feedback to the users needed to ensure that scheduling is collision-free? Instead of a naive scheme of listing the indices of the kk active users in the order in which they should transmit, at a cost of klog(n)k\log(n) bits, this paper shows that for the case of b=kb=k, the rate of the minimum fixed-length common feedback code scales only as klog(e)k \log(e) bits, plus an additive term that scales in nn as Θ(loglog(n))\Theta \left(\log \log(n) \right) for fixed kk. If a variable-length code can be used, assuming uniform activity among the users, the minimum average common feedback rate still requires klog(e)k \log(e) bits, but the dependence on nn can be reduced to O(1)O(1). When b>kb>k, the number of feedback bits needed for collision-free scheduling can be significantly further reduced. Moreover, a similar scaling on the minimum feedback rate is derived for the case of scheduling mm users per slot, when kmbk \le mb. The problem of constructing a minimum collision-free feedback scheduling code is connected to that of constructing a perfect hashing family, which allows practical feedback scheduling codes to be constructed from perfect hashing algorithms.

Keywords

Cite

@article{arxiv.2007.15497,
  title  = {Minimum Feedback for Collision-Free Scheduling in Massive Random Access},
  author = {Justin Singh Kang and Wei Yu},
  journal= {arXiv preprint arXiv:2007.15497},
  year   = {2021}
}

Comments

Accepted in IEEE Transactions on Information Theory

R2 v1 2026-06-23T17:31:49.531Z