English

Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model

Machine Learning 2022-10-13 v2 Computer Science and Game Theory Information Theory Systems and Control Systems and Control math.IT Machine Learning

Abstract

This paper studies multi-agent reinforcement learning in Markov games, with the goal of learning Nash equilibria or coarse correlated equilibria (CCE) sample-optimally. All prior results suffer from at least one of the two obstacles: the curse of multiple agents and the barrier of long horizon, regardless of the sampling protocol in use. We take a step towards settling this problem, assuming access to a flexible sampling mechanism: the generative model. Focusing on non-stationary finite-horizon Markov games, we develop a fast learning algorithm called \myalg~and an adaptive sampling scheme that leverage the optimism principle in online adversarial learning (particularly the Follow-the-Regularized-Leader (FTRL) method). Our algorithm learns an ε\varepsilon-approximate CCE in a general-sum Markov game using O~(H4Si=1mAiε2) \widetilde{O}\bigg( \frac{H^4 S \sum_{i=1}^m A_i}{\varepsilon^2} \bigg) samples, where mm is the number of players, SS indicates the number of states, HH is the horizon, and AiA_i denotes the number of actions for the ii-th player. This is minimax-optimal (up to log factor) when the number of players is fixed. When applied to two-player zero-sum Markov games, our algorithm provably finds an ε\varepsilon-approximate Nash equilibrium with minimal samples. Along the way, we derive a refined regret bound for FTRL that makes explicit the role of variance-type quantities, which might be of independent interest.

Keywords

Cite

@article{arxiv.2208.10458,
  title  = {Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model},
  author = {Gen Li and Yuejie Chi and Yuting Wei and Yuxin Chen},
  journal= {arXiv preprint arXiv:2208.10458},
  year   = {2022}
}

Comments

accepted in part to NeurIPS 2022

R2 v1 2026-06-25T01:52:46.649Z