Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model
Abstract
This paper studies multi-agent reinforcement learning in Markov games, with the goal of learning Nash equilibria or coarse correlated equilibria (CCE) sample-optimally. All prior results suffer from at least one of the two obstacles: the curse of multiple agents and the barrier of long horizon, regardless of the sampling protocol in use. We take a step towards settling this problem, assuming access to a flexible sampling mechanism: the generative model. Focusing on non-stationary finite-horizon Markov games, we develop a fast learning algorithm called \myalg~and an adaptive sampling scheme that leverage the optimism principle in online adversarial learning (particularly the Follow-the-Regularized-Leader (FTRL) method). Our algorithm learns an -approximate CCE in a general-sum Markov game using samples, where is the number of players, indicates the number of states, is the horizon, and denotes the number of actions for the -th player. This is minimax-optimal (up to log factor) when the number of players is fixed. When applied to two-player zero-sum Markov games, our algorithm provably finds an -approximate Nash equilibrium with minimal samples. Along the way, we derive a refined regret bound for FTRL that makes explicit the role of variance-type quantities, which might be of independent interest.
Cite
@article{arxiv.2208.10458,
title = {Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model},
author = {Gen Li and Yuejie Chi and Yuting Wei and Yuxin Chen},
journal= {arXiv preprint arXiv:2208.10458},
year = {2022}
}
Comments
accepted in part to NeurIPS 2022