Metric embedding with outliers
Abstract
We initiate the study of metric embeddings with \emph{outliers}. Given some metric space we wish to find a small set of outlier points and either an isometric or a low-distortion embedding of into some target metric space. This is a natural problem that captures scenarios where a small fraction of points in the input corresponds to noise. For the case of isometric embeddings we derive polynomial-time approximation algorithms for minimizing the number of outliers when the target space is an ultrametric, a tree metric, or constant-dimensional Euclidean space. The approximation factors are 3, 4 and 2, respectively. For the case of embedding into an ultrametric or tree metric, we further improve the running time to for an -point input metric space, which is optimal. We complement these upper bounds by showing that outlier embedding into ultrametrics, trees, and -dimensional Euclidean space for any are all NP-hard, as well as NP-hard to approximate within a factor better than 2 assuming the Unique Game Conjecture. For the case of non-isometries we consider embeddings with small distortion. We present polynomial-time \emph{bi-criteria} approximation algorithms. Specifically, given some , let denote the minimum number of outliers required to obtain an embedding with distortion . For the case of embedding into ultrametrics we obtain a polynomial-time algorithm which computes a set of at most outliers and an embedding of the remaining points into an ultrametric with distortion . For embedding a metric of unit diameter into constant-dimensional Euclidean space we present a polynomial-time algorithm which computes a set of at most outliers and an embedding of the remaining points with distortion .
Cite
@article{arxiv.1508.03600,
title = {Metric embedding with outliers},
author = {Anastasios Sidiropoulos and Yusu Wang},
journal= {arXiv preprint arXiv:1508.03600},
year = {2015}
}