English

Mesh2SLAM in VR: A Fast Geometry-Based SLAM Framework for Rapid Prototyping in Virtual Reality Applications

Robotics 2025-01-24 v4 Computer Vision and Pattern Recognition

Abstract

SLAM is a foundational technique with broad applications in robotics and AR/VR. SLAM simulations evaluate new concepts, but testing on resource-constrained devices, such as VR HMDs, faces challenges: high computational cost and restricted sensor data access. This work proposes a sparse framework using mesh geometry projections as features, which improves efficiency and circumvents direct sensor data access, advancing SLAM research as we demonstrate in VR and through numerical evaluation.

Keywords

Cite

@article{arxiv.2501.09600,
  title  = {Mesh2SLAM in VR: A Fast Geometry-Based SLAM Framework for Rapid Prototyping in Virtual Reality Applications},
  author = {Carlos Augusto Pinheiro de Sousa and Heiko Hamann and Oliver Deussen},
  journal= {arXiv preprint arXiv:2501.09600},
  year   = {2025}
}

Comments

Accepted to ENPT XR at IEEE VR 2025

R2 v1 2026-06-28T21:08:25.331Z