English

MegaScenes: Scene-Level View Synthesis at Scale

Computer Vision and Pattern Recognition 2024-08-23 v2

Abstract

Scene-level novel view synthesis (NVS) is fundamental to many vision and graphics applications. Recently, pose-conditioned diffusion models have led to significant progress by extracting 3D information from 2D foundation models, but these methods are limited by the lack of scene-level training data. Common dataset choices either consist of isolated objects (Objaverse), or of object-centric scenes with limited pose distributions (DTU, CO3D). In this paper, we create a large-scale scene-level dataset from Internet photo collections, called MegaScenes, which contains over 100K structure from motion (SfM) reconstructions from around the world. Internet photos represent a scalable data source but come with challenges such as lighting and transient objects. We address these issues to further create a subset suitable for the task of NVS. Additionally, we analyze failure cases of state-of-the-art NVS methods and significantly improve generation consistency. Through extensive experiments, we validate the effectiveness of both our dataset and method on generating in-the-wild scenes. For details on the dataset and code, see our project page at https://megascenes.github.io.

Keywords

Cite

@article{arxiv.2406.11819,
  title  = {MegaScenes: Scene-Level View Synthesis at Scale},
  author = {Joseph Tung and Gene Chou and Ruojin Cai and Guandao Yang and Kai Zhang and Gordon Wetzstein and Bharath Hariharan and Noah Snavely},
  journal= {arXiv preprint arXiv:2406.11819},
  year   = {2024}
}

Comments

Accepted at ECCV 2024. Our project page is at https://megascenes.github.io

R2 v1 2026-06-28T17:09:05.119Z