The use of machine learning algorithms is an attractive way to produce very fast detector simulations for scattering reactions that can otherwise be computationally expensive. Here we develop a factorised approach where we deal with each particle produced in a reaction individually: first determine if it was detected (acceptance) and second determine its reconstructed variables such as four momentum (reconstruction). For the acceptance we propose using a probability classification density ratio technique to determine the probability the particle was detected as a function of many variables. Neural Network and Boosted Decision Tree classifiers were tested for this purpose and we found using a combination of both, through a reweighting stage, provided the most reliable results. For reconstruction a simple method of synthetic data generation, based on nearest neighbour or decision trees was developed. Using a toy parameterised detector we demonstrate that such a method can reliably and accurately reproduce kinematic distributions from a physics reaction. The relatively simple algorithms allow for small training overheads whilst producing reliable results. Possible applications for such fast simulated data include Toy-MC studies of parameter extraction, preprocessing expensive simulations or generating templates for background distributions shapes.
@article{arxiv.2207.11254,
title = {Machine Learned Particle Detector Simulations},
author = {D. Darulis and R. Tyson and D. G. Ireland and D. I. Glazier and B. McKinnon and P. Pauli},
journal= {arXiv preprint arXiv:2207.11254},
year = {2022}
}