English

Linear-Quadratic Mean Field Games with Hybrid Local-Global Interactions on Manifolds

Optimization and Control 2026-07-07 v1

Abstract

This paper studies linear-quadratic mean field games on compact Riemannian manifolds with a hybrid interaction topology. The network structure is a superposition of a deterministic graph for local geometric connectivity and a stochastic directed graph for non-local interactions. The global graph is constructed via random sampling based on a continuous kernel KK. The out-degree of each node scales as Θ(logN)\Theta(\log N) or as Θ(N)\Theta(N) to represent a sparse or dense network, respectively. In the infinite-population limit, the continuum system is governed by a coupled system of forward-backward partial differential equations, where the dynamics of the expected state incorporate the integral operator corresponding to the non-local sampling. The existence of a Nash equilibrium is established for this limit system. Furthermore, the approximation error is analyzed using operator concentration inequalities and analytic semigroup theory. Non-asymptotic high-probability error bounds between the finite-population empirical state and the continuum limit are derived. The convergence rates differ depending on the two topological regimes. Under the dense regime, the tracking error exhibits a polynomial decay rate dependent on the manifold dimension and Sobolev regularity, while under the sparse regime, the error decays at a rate of O((logN)1/2)\mathcal{O}((\log N)^{-1/2}).

Keywords

Cite

@article{arxiv.2607.06742,
  title  = {Linear-Quadratic Mean Field Games with Hybrid Local-Global Interactions on Manifolds},
  author = {Tao Zhang},
  journal= {arXiv preprint arXiv:2607.06742},
  year   = {2026}
}

Comments

This manuscript has been submitted to the SIAM Journal on Control and Optimization (SICON)