This paper describes the historical background that led to the development of the innovative Software through Pictures multi-user development environment, and the principles for its integration with other software products to create a software engineering environment covering multiple tasks in the software development lifecycle.
@article{arxiv.2403.08085,
title = {Lessons from a Pioneering Software Engineering Environment: Design Principles of Software through Pictures},
author = {Anthony I. and Wasserman},
journal= {arXiv preprint arXiv:2403.08085},
year = {2024}
}
Comments
Accepted for the IDE'24 Workshop at 2024 ICSE Conference