English

Learning the Positions in CountSketch

Machine Learning 2024-04-12 v2 Data Structures and Algorithms

Abstract

We consider sketching algorithms which first compress data by multiplication with a random sketch matrix, and then apply the sketch to quickly solve an optimization problem, e.g., low-rank approximation and regression. In the learning-based sketching paradigm proposed by~\cite{indyk2019learning}, the sketch matrix is found by choosing a random sparse matrix, e.g., CountSketch, and then the values of its non-zero entries are updated by running gradient descent on a training data set. Despite the growing body of work on this paradigm, a noticeable omission is that the locations of the non-zero entries of previous algorithms were fixed, and only their values were learned. In this work, we propose the first learning-based algorithms that also optimize the locations of the non-zero entries. Our first proposed algorithm is based on a greedy algorithm. However, one drawback of the greedy algorithm is its slower training time. We fix this issue and propose approaches for learning a sketching matrix for both low-rank approximation and Hessian approximation for second order optimization. The latter is helpful for a range of constrained optimization problems, such as LASSO and matrix estimation with a nuclear norm constraint. Both approaches achieve good accuracy with a fast running time. Moreover, our experiments suggest that our algorithm can still reduce the error significantly even if we only have a very limited number of training matrices.

Keywords

Cite

@article{arxiv.2306.06611,
  title  = {Learning the Positions in CountSketch},
  author = {Yi Li and Honghao Lin and Simin Liu and Ali Vakilian and David P. Woodruff},
  journal= {arXiv preprint arXiv:2306.06611},
  year   = {2024}
}

Comments

Corrected the proof of Theorem 5.1. arXiv admin note: text overlap with arXiv:2007.09890

R2 v1 2026-06-28T11:02:11.947Z