English

Learning the 3D Fauna of the Web

Computer Vision and Pattern Recognition 2024-04-02 v2

Abstract

Learning 3D models of all animals on the Earth requires massively scaling up existing solutions. With this ultimate goal in mind, we develop 3D-Fauna, an approach that learns a pan-category deformable 3D animal model for more than 100 animal species jointly. One crucial bottleneck of modeling animals is the limited availability of training data, which we overcome by simply learning from 2D Internet images. We show that prior category-specific attempts fail to generalize to rare species with limited training images. We address this challenge by introducing the Semantic Bank of Skinned Models (SBSM), which automatically discovers a small set of base animal shapes by combining geometric inductive priors with semantic knowledge implicitly captured by an off-the-shelf self-supervised feature extractor. To train such a model, we also contribute a new large-scale dataset of diverse animal species. At inference time, given a single image of any quadruped animal, our model reconstructs an articulated 3D mesh in a feed-forward fashion within seconds.

Keywords

Cite

@article{arxiv.2401.02400,
  title  = {Learning the 3D Fauna of the Web},
  author = {Zizhang Li and Dor Litvak and Ruining Li and Yunzhi Zhang and Tomas Jakab and Christian Rupprecht and Shangzhe Wu and Andrea Vedaldi and Jiajun Wu},
  journal= {arXiv preprint arXiv:2401.02400},
  year   = {2024}
}

Comments

The first two authors contributed equally to this work. The last three authors contributed equally. Project page: https://kyleleey.github.io/3DFauna/