We consider the problem of interaction-aware motion planning for automated vehicles in general traffic situations. We model the interaction between the controlled vehicle and surrounding road users using a generalized potential game, in which each road user is assumed to minimize a common cost function subject to shared (collision avoidance) constraints. We propose a quadratic penalty method to deal with the shared constraints and solve the resulting optimal control problem online using an Augmented Lagrangian method based on PANOC. Secondly, we present a simple methodology for learning preferences and constraints of other road users online, based on observed behavior. Through extensive simulations in a highway merging scenario, we demonstrate the practical efficacy of the overall approach as well as the benefits of the proposed online learning scheme.
@article{arxiv.2111.08331,
title = {Learning MPC for Interaction-Aware Autonomous Driving: A Game-Theoretic Approach},
author = {Brecht Evens and Mathijs Schuurmans and Panagiotis Patrinos},
journal= {arXiv preprint arXiv:2111.08331},
year = {2023}
}
Comments
Accepted at 20th European Control Conference (ECC22); extended version