English

Learning Convex Partitions and Computing Game-theoretic Equilibria from Best Response Queries

Computer Science and Game Theory 2019-04-10 v2 Machine Learning

Abstract

Suppose that an mm-simplex is partitioned into nn convex regions having disjoint interiors and distinct labels, and we may learn the label of any point by querying it. The learning objective is to know, for any point in the simplex, a label that occurs within some distance ϵ\epsilon from that point. We present two algorithms for this task: Constant-Dimension Generalised Binary Search (CD-GBS), which for constant mm uses poly(n,log(1ϵ))poly(n, \log \left( \frac{1}{\epsilon} \right)) queries, and Constant-Region Generalised Binary Search (CR-GBS), which uses CD-GBS as a subroutine and for constant nn uses poly(m,log(1ϵ))poly(m, \log \left( \frac{1}{\epsilon} \right)) queries. We show via Kakutani's fixed-point theorem that these algorithms provide bounds on the best-response query complexity of computing approximate well-supported equilibria of bimatrix games in which one of the players has a constant number of pure strategies. We also partially extend our results to games with multiple players, establishing further query complexity bounds for computing approximate well-supported equilibria in this setting.

Keywords

Cite

@article{arxiv.1807.06170,
  title  = {Learning Convex Partitions and Computing Game-theoretic Equilibria from Best Response Queries},
  author = {Paul W. Goldberg and Francisco J. Marmolejo-Cossío},
  journal= {arXiv preprint arXiv:1807.06170},
  year   = {2019}
}

Comments

38 pages, 7 figures, second version strengthens lower bound in Theorem 6, adds footnotes with additional comments and fixes typos

R2 v1 2026-06-23T03:03:34.766Z