English

Learning A Simulation-based Visual Policy for Real-world Peg In Unseen Holes

Robotics 2026-05-29 v2 Artificial Intelligence

Abstract

This paper proposes a learning-based visual peg-in-hole that enables training with several shapes in simulation, and adapting to arbitrary unseen shapes in real world with minimal sim-to-real cost. The core idea is to decouple the generalization of the sensory-motor policy to the design of a fast-adaptable perception module and a simulated generic policy module. The framework consists of a segmentation network (SN), a virtual sensor network (VSN), and a controller network (CN). Concretely, the VSN is trained to measure the pose of the unseen shape from a segmented image. After that, given the shape-agnostic pose measurement, the CN is trained to achieve generic peg-in-hole. Finally, when applying to real unseen holes, we only have to fine-tune the SN required by the simulated VSN+CN. To further minimize the transfer cost, we propose to automatically collect and annotate the data for the SN after one-minute human teaching. Simulated and real-world results are presented under the configurations of eye-to/in-hand. An electric vehicle charging system with the proposed policy inside achieves a 10/10 success rate in 2-3s, using only hundreds of auto-labeled samples for the SN transfer.

Keywords

Cite

@article{arxiv.2205.04297,
  title  = {Learning A Simulation-based Visual Policy for Real-world Peg In Unseen Holes},
  author = {Liang Xie and Hongxiang Yu and Kechun Xu and Tong Yang and Minhang Wang and Haojian Lu and Rong Xiong and Yue Wang},
  journal= {arXiv preprint arXiv:2205.04297},
  year   = {2026}
}
R2 v1 2026-06-24T11:11:32.864Z