Layer Codes
Abstract
The surface code is a two-dimensional topological code with code parameters that scale optimally with the number of physical qubits, under the constraint of two-dimensional locality. In three spatial dimensions an analogous simple yet optimal code was not previously known. Here, we introduce a construction that takes as input a stabilizer code and produces as output a three-dimensional topological code with related code parameters. The output codes have the special structure of being topological defect networks formed by layers of surface code joined along one-dimensional junctions, with a maximum stabilizer check weight of six. When the input is a family of good low-density parity-check codes, the output is a three-dimensional topological code with optimal scaling code parameters and a polynomial energy barrier.
Cite
@article{arxiv.2309.16503,
title = {Layer Codes},
author = {Dominic J. Williamson and Nouédyn Baspin},
journal= {arXiv preprint arXiv:2309.16503},
year = {2025}
}
Comments
80 pages, 33 figures; v2 substantial changes to improve clarity