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L3DAS22 Challenge: Learning 3D Audio Sources in a Real Office Environment

Audio and Speech Processing 2022-12-16 v1 Machine Learning Sound Signal Processing

Abstract

The L3DAS22 Challenge is aimed at encouraging the development of machine learning strategies for 3D speech enhancement and 3D sound localization and detection in office-like environments. This challenge improves and extends the tasks of the L3DAS21 edition. We generated a new dataset, which maintains the same general characteristics of L3DAS21 datasets, but with an extended number of data points and adding constrains that improve the baseline model's efficiency and overcome the major difficulties encountered by the participants of the previous challenge. We updated the baseline model of Task 1, using the architecture that ranked first in the previous challenge edition. We wrote a new supporting API, improving its clarity and ease-of-use. In the end, we present and discuss the results submitted by all participants. L3DAS22 Challenge website: www.l3das.com/icassp2022.

Keywords

Cite

@article{arxiv.2202.10372,
  title  = {L3DAS22 Challenge: Learning 3D Audio Sources in a Real Office Environment},
  author = {Eric Guizzo and Christian Marinoni and Marco Pennese and Xinlei Ren and Xiguang Zheng and Chen Zhang and Bruno Masiero and Aurelio Uncini and Danilo Comminiello},
  journal= {arXiv preprint arXiv:2202.10372},
  year   = {2022}
}

Comments

Accepted to 2022 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP 2022). arXiv admin note: substantial text overlap with arXiv:2104.05499

R2 v1 2026-06-24T09:48:11.968Z