English

Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields

Computer Vision and Pattern Recognition 2024-03-26 v1

Abstract

Inverse rendering aims at recovering both geometry and materials of objects. It provides a more compatible reconstruction for conventional rendering engines, compared with the neural radiance fields (NeRFs). On the other hand, existing NeRF-based inverse rendering methods cannot handle glossy objects with local light interactions well, as they typically oversimplify the illumination as a 2D environmental map, which assumes infinite lights only. Observing the superiority of NeRFs in recovering radiance fields, we propose a novel 5D Neural Plenoptic Function (NeP) based on NeRFs and ray tracing, such that more accurate lighting-object interactions can be formulated via the rendering equation. We also design a material-aware cone sampling strategy to efficiently integrate lights inside the BRDF lobes with the help of pre-filtered radiance fields. Our method has two stages: the geometry of the target object and the pre-filtered environmental radiance fields are reconstructed in the first stage, and materials of the target object are estimated in the second stage with the proposed NeP and material-aware cone sampling strategy. Extensive experiments on the proposed real-world and synthetic datasets demonstrate that our method can reconstruct high-fidelity geometry/materials of challenging glossy objects with complex lighting interactions from nearby objects. Project webpage: https://whyy.site/paper/nep

Keywords

Cite

@article{arxiv.2403.16224,
  title  = {Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields},
  author = {Haoyuan Wang and Wenbo Hu and Lei Zhu and Rynson W. H. Lau},
  journal= {arXiv preprint arXiv:2403.16224},
  year   = {2024}
}

Comments

CVPR 2024 paper. Project webpage https://whyy.site/paper/nep

R2 v1 2026-06-28T15:31:47.952Z