English

Inverse Reinforcement Learning for Strategy Identification

Machine Learning 2021-08-03 v1 Artificial Intelligence Computer Science and Game Theory

Abstract

In adversarial environments, one side could gain an advantage by identifying the opponent's strategy. For example, in combat games, if an opponents strategy is identified as overly aggressive, one could lay a trap that exploits the opponent's aggressive nature. However, an opponent's strategy is not always apparent and may need to be estimated from observations of their actions. This paper proposes to use inverse reinforcement learning (IRL) to identify strategies in adversarial environments. Specifically, the contributions of this work are 1) the demonstration of this concept on gaming combat data generated from three pre-defined strategies and 2) the framework for using IRL to achieve strategy identification. The numerical experiments demonstrate that the recovered rewards can be identified using a variety of techniques. In this paper, the recovered reward are visually displayed, clustered using unsupervised learning, and classified using a supervised learner.

Keywords

Cite

@article{arxiv.2108.00293,
  title  = {Inverse Reinforcement Learning for Strategy Identification},
  author = {Mark Rucker and Stephen Adams and Roy Hayes and Peter A. Beling},
  journal= {arXiv preprint arXiv:2108.00293},
  year   = {2021}
}

Comments

The paper has been accepted as a regular paper in IEEE International Conference on Systems, Man, and Cybernetics (SMC), 2021

R2 v1 2026-06-24T04:43:05.189Z