English

Interoperable GPU Kernels as Latency Improver for MEC

Distributed, Parallel, and Cluster Computing 2023-08-10 v1 Graphics

Abstract

Mixed reality (MR) applications are expected to become common when 5G goes mainstream. However, the latency requirements are challenging to meet due to the resources required by video-based remoting of graphics, that is, decoding video codecs. We propose an approach towards tackling this challenge: a client-server implementation for transacting intermediate representation (IR) between a mobile UE and a MEC server instead of video codecs and this way avoiding video decoding. We demonstrate the ability to address latency bottlenecks on edge computing workloads that transact graphics. We select SPIR-V compatible GPU kernels as the intermediate representation. Our approach requires know-how in GPU architecture and GPU domain-specific languages (DSLs), but compared to video-based edge graphics, it decreases UE device delay by sevenfold. Further, we find that due to low cold-start times on both UEs and MEC servers, application migration can happen in milliseconds. We imply that graphics-based location-aware applications, such as MR, can benefit from this kind of approach.

Keywords

Cite

@article{arxiv.2001.09352,
  title  = {Interoperable GPU Kernels as Latency Improver for MEC},
  author = {Juuso Haavisto and Jukka Riekki},
  journal= {arXiv preprint arXiv:2001.09352},
  year   = {2023}
}
R2 v1 2026-06-23T13:20:39.753Z