English

Hyperspectral 3D Mapping of Underwater Environments

Computer Vision and Pattern Recognition 2021-10-14 v1 Robotics

Abstract

Hyperspectral imaging has been increasingly used for underwater survey applications over the past years. As many hyperspectral cameras work as push-broom scanners, their use is usually limited to the creation of photo-mosaics based on a flat surface approximation and by interpolating the camera pose from dead-reckoning navigation. Yet, because of drift in the navigation and the mostly wrong flat surface assumption, the quality of the obtained photo-mosaics is often too low to support adequate analysis.In this paper we present an initial method for creating hyperspectral 3D reconstructions of underwater environments. By fusing the data gathered by a classical RGB camera, an inertial navigation system and a hyperspectral push-broom camera, we show that the proposed method creates highly accurate 3D reconstructions with hyperspectral textures. We propose to combine techniques from simultaneous localization and mapping, structure-from-motion and 3D reconstruction and advantageously use them to create 3D models with hyperspectral texture, allowing us to overcome the flat surface assumption and the classical limitation of dead-reckoning navigation.

Keywords

Cite

@article{arxiv.2110.06571,
  title  = {Hyperspectral 3D Mapping of Underwater Environments},
  author = {Maxime Ferrera and Aurélien Arnaubec and Klemen Istenic and Nuno Gracias and Touria Bajjouk},
  journal= {arXiv preprint arXiv:2110.06571},
  year   = {2021}
}

Comments

ICCV'21 - Computer Vision in the Ocean Workshop

R2 v1 2026-06-24T06:51:11.238Z