Hypergamigication Through Integrating Game Engines and Learning Management Systems: Ender's Game
Computers and Society
2026-07-31 v1 Human-Computer Interaction
Abstract
This paper discusses games, their use in education, and previous work on integrating game engines and learning management systems (LMS). It proposes a bidirectional integration where game environments are generated using LMS content, introducing the concept of hypergamification as the use of a comprehensive game environment rather than isolated game design elements. A working pilot implementation of an importable Unity package for Blackboard integration is demonstrated, along with a demo game that uses the developed package. The paper also discusses the limitations of the proposed approach and outlines avenues for future work.
Cite
@article{arxiv.2607.29300,
title = {Hypergamigication Through Integrating Game Engines and Learning Management Systems: Ender's Game},
author = {Araz Yusubov and Michael Bechtel and Tangiz Alizada},
journal= {arXiv preprint arXiv:2607.29300},
year = {2026}
}
Comments
8 pages, 5 figures, 1 table