English

Hypergamigication Through Integrating Game Engines and Learning Management Systems: Ender's Game

Computers and Society 2026-07-31 v1 Human-Computer Interaction

Abstract

This paper discusses games, their use in education, and previous work on integrating game engines and learning management systems (LMS). It proposes a bidirectional integration where game environments are generated using LMS content, introducing the concept of hypergamification as the use of a comprehensive game environment rather than isolated game design elements. A working pilot implementation of an importable Unity package for Blackboard integration is demonstrated, along with a demo game that uses the developed package. The paper also discusses the limitations of the proposed approach and outlines avenues for future work.

Cite

@article{arxiv.2607.29300,
  title  = {Hypergamigication Through Integrating Game Engines and Learning Management Systems: Ender's Game},
  author = {Araz Yusubov and Michael Bechtel and Tangiz Alizada},
  journal= {arXiv preprint arXiv:2607.29300},
  year   = {2026}
}

Comments

8 pages, 5 figures, 1 table