English

Human-Like Coarse Object Representations in Vision Models

Computer Vision and Pattern Recognition 2026-02-16 v1 Artificial Intelligence

Abstract

Humans appear to represent objects for intuitive physics with coarse, volumetric bodies'' that smooth concavities - trading fine visual details for efficient physical predictions - yet their internal structure is largely unknown. Segmentation models, in contrast, optimize pixel-accurate masks that may misalign with such bodies. We ask whether and when these models nonetheless acquire human-like bodies. Using a time-to-collision (TTC) behavioral paradigm, we introduce a comparison pipeline and alignment metric, then vary model training time, size, and effective capacity via pruning. Across all manipulations, alignment with human behavior follows an inverse U-shaped curve: small/briefly trained/pruned models under-segment into blobs; large/fully trained models over-segment with boundary wiggles; and an intermediate ideal body granularity'' best matches humans. This suggests human-like coarse bodies emerge from resource constraints rather than bespoke biases, and points to simple knobs - early checkpoints, modest architectures, light pruning - for eliciting physics-efficient representations. We situate these results within resource-rational accounts balancing recognition detail against physical affordances.

Keywords

Cite

@article{arxiv.2602.12486,
  title  = {Human-Like Coarse Object Representations in Vision Models},
  author = {Andrey Gizdov and Andrea Procopio and Yichen Li and Daniel Harari and Tomer Ullman},
  journal= {arXiv preprint arXiv:2602.12486},
  year   = {2026}
}
R2 v1 2026-07-01T10:34:37.035Z