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How memory architecture affects learning in a simple POMDP: the two-hypothesis testing problem

Machine Learning 2021-11-19 v2

Abstract

Reinforcement learning is generally difficult for partially observable Markov decision processes (POMDPs), which occurs when the agent's observation is partial or noisy. To seek good performance in POMDPs, one strategy is to endow the agent with a finite memory, whose update is governed by the policy. However, policy optimization is non-convex in that case and can lead to poor training performance for random initialization. The performance can be empirically improved by constraining the memory architecture, then sacrificing optimality to facilitate training. Here we study this trade-off in a two-hypothesis testing problem, akin to the two-arm bandit problem. We compare two extreme cases: (i) the random access memory where any transitions between MM memory states are allowed and (ii) a fixed memory where the agent can access its last mm actions and rewards. For (i), the probability qq to play the worst arm is known to be exponentially small in MM for the optimal policy. Our main result is to show that similar performance can be reached for (ii) as well, despite the simplicity of the memory architecture: using a conjecture on Gray-ordered binary necklaces, we find policies for which qq is exponentially small in 2m2^m, i.e. qα2mq\sim\alpha^{2^m} with α<1\alpha < 1. In addition, we observe empirically that training from random initialization leads to very poor results for (i), and significantly better results for (ii) thanks to the constraints on the memory architecture.

Keywords

Cite

@article{arxiv.2106.08849,
  title  = {How memory architecture affects learning in a simple POMDP: the two-hypothesis testing problem},
  author = {Mario Geiger and Christophe Eloy and Matthieu Wyart},
  journal= {arXiv preprint arXiv:2106.08849},
  year   = {2021}
}
R2 v1 2026-06-24T03:16:20.543Z