GUSH3R: Everyone Everywhere All at Once as Gaussians
Abstract
Reconstructing dynamic human-scene environments from monocular videos is a challenging problem that requires jointly modeling scene geometry, camera motion, and non-rigid human dynamics while enabling photorealistic rendering. Recent feed-forward methods can efficiently predict geometry, but they are often limited to non-photorealistic representations such as point clouds and meshes, or they fail to handle non-rigid objects, particularly dynamic humans. To fill this gap, we present GUSH3R (Gaussian-Unified Scene Human 3D Reconstruction), a feed-forward framework for online dynamic human-scene reconstruction. From a monocular human-scene video, our method reconstructs dynamic humans (everyone) and static scenes (everywhere) in a single forward pass (all at once) as 3D Gaussian Splatting (3DGS) primitives (as gaussians), which are geometrically consistent and capable of novel view synthesis. Experiments on monocular human-scene datasets demonstrate that our approach achieves competitive novel view synthesis quality while significantly improving inference efficiency compared to optimization-based methods.
Keywords
Cite
@article{arxiv.2607.05243,
title = {GUSH3R: Everyone Everywhere All at Once as Gaussians},
author = {Keito Abe and Kaede Shiohara and Takashi Otonari and Toshihiko Yamasaki},
journal= {arXiv preprint arXiv:2607.05243},
year = {2026}
}
Comments
Project page: https://abkeito.github.io/gush3r-page/