English

Guiding Generative Storytelling with Knowledge Graphs

Computation and Language 2026-01-12 v3 Human-Computer Interaction

Abstract

Large language models (LLMs) have shown great potential in story generation, but challenges remain in maintaining long-form coherence and effective, user-friendly control. Retrieval-augmented generation (RAG) has proven effective in reducing hallucinations in text generation; while knowledge-graph (KG)-driven storytelling has been explored in prior work, this work focuses on KG-assisted long-form generation and an editable KG coupled with LLM generation in a two-stage user study. This work investigates how KGs can enhance LLM-based storytelling by improving narrative quality and enabling user-driven modifications. We propose a KG-assisted storytelling pipeline and evaluate it in a user study with 15 participants. Participants created prompts, generated stories, and edited KGs to shape their narratives. Quantitative and qualitative analysis finds improvements concentrated in action-oriented, structurally explicit narratives under our settings, but not for introspective stories. Participants reported a strong sense of control when editing the KG, describing the experience as engaging, interactive, and playful.

Keywords

Cite

@article{arxiv.2505.24803,
  title  = {Guiding Generative Storytelling with Knowledge Graphs},
  author = {Zhijun Pan and Antonios Andronis and Eva Hayek and Oscar AP Wilkinson and Ilya Lasy and Annette Parry and Guy Gadney and Tim J. Smith and Mick Grierson},
  journal= {arXiv preprint arXiv:2505.24803},
  year   = {2026}
}

Comments

Accepted for publication in the International Journal of Human-Computer Interaction. Published online 29 December 2025

R2 v1 2026-07-01T02:51:09.525Z