GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation
Abstract
Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. \textbf{GraspIT} addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of 2.3M candidates, 83% pass as \emph{good} (); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A RealSim loop back-projects these labels onto 100 real-world scenes. The release provides 316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.
Keywords
Cite
@article{arxiv.2607.05869,
title = {GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation},
author = {Paul Koch. Adem Karakurt and André Sers},
journal= {arXiv preprint arXiv:2607.05869},
year = {2026}
}
Comments
Preprint, release soon