English

GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation

Robotics 2026-07-07 v1 Computer Vision and Pattern Recognition

Abstract

Robust robotic grasping of novel objects requires datasets that simultaneously provide photorealistic RGB-D observations, physically validated grasp quality annotations, and a principled bridge between simulation and the real world, which existing datasets lack to provide jointly. \textbf{GraspIT} addresses this gap: tabletop scenes in NVIDIA Isaac Sim are annotated via a four-stage physical slip-test on parallel Franka Panda instances, producing trajectory-reachability checks and continuous quality scores beyond force-closure.Of {\sim}2.3M candidates, 83% pass as \emph{good} (s0.50s{\geq}0.50); the 17% that passed force-closure but failed the slip-test provide graded hard negatives. A Real\leftrightarrowSim loop back-projects these labels onto 100 real-world scenes. The release provides {\sim}316k annotated RGBD frame sets across 1035 sim and 100 real scenes, with instance masks, 6-DoF poses, physical object properties, and scored 6-DoF grasps. All tools are open-source and Docker-containerized. The trajectory planning within Isaac Sim further allows streaming of high resolution demonstrations for tabletop manipulation policy learning and behavior cloning.

Keywords

Cite

@article{arxiv.2607.05869,
  title  = {GraspIT: A Dataset Bridging the Sim-to-Real gap and back for Validated Grasping SE(3) Pose Generation},
  author = {Paul Koch. Adem Karakurt and André Sers},
  journal= {arXiv preprint arXiv:2607.05869},
  year   = {2026}
}

Comments

Preprint, release soon