English

Graph Neural Thompson Sampling

Machine Learning 2024-06-24 v2 Artificial Intelligence Machine Learning

Abstract

We consider an online decision-making problem with a reward function defined over graph-structured data. We formally formulate the problem as an instance of graph action bandit. We then propose \texttt{GNN-TS}, a Graph Neural Network (GNN) powered Thompson Sampling (TS) algorithm which employs a GNN approximator for estimating the mean reward function and the graph neural tangent features for uncertainty estimation. We prove that, under certain boundness assumptions on the reward function, GNN-TS achieves a state-of-the-art regret bound which is (1) sub-linear of order O~((d~T)1/2)\tilde{\mathcal{O}}((\tilde{d} T)^{1/2}) in the number of interaction rounds, TT, and a notion of effective dimension d~\tilde{d}, and (2) independent of the number of graph nodes. Empirical results validate that our proposed \texttt{GNN-TS} exhibits competitive performance and scales well on graph action bandit problems.

Keywords

Cite

@article{arxiv.2406.10686,
  title  = {Graph Neural Thompson Sampling},
  author = {Shuang Wu and Arash A. Amini},
  journal= {arXiv preprint arXiv:2406.10686},
  year   = {2024}
}
R2 v1 2026-06-28T17:07:20.186Z