English

GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS

Artificial Intelligence 2025-02-19 v3 Hardware Architecture Graphics Performance

Abstract

Multi-agent learning algorithms have been successful at generating superhuman planning in various games but have had limited impact on the design of deployed multi-agent planners. A key bottleneck in applying these techniques to multi-agent planning is that they require billions of steps of experience. To enable the study of multi-agent planning at scale, we present GPUDrive. GPUDrive is a GPU-accelerated, multi-agent simulator built on top of the Madrona Game Engine capable of generating over a million simulation steps per second. Observation, reward, and dynamics functions are written directly in C++, allowing users to define complex, heterogeneous agent behaviors that are lowered to high-performance CUDA. Despite these low-level optimizations, GPUDrive is fully accessible through Python, offering a seamless and efficient workflow for multi-agent, closed-loop simulation. Using GPUDrive, we train reinforcement learning agents on the Waymo Open Motion Dataset, achieving efficient goal-reaching in minutes and scaling to thousands of scenarios in hours. We open-source the code and pre-trained agents at https://github.com/Emerge-Lab/gpudrive.

Keywords

Cite

@article{arxiv.2408.01584,
  title  = {GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS},
  author = {Saman Kazemkhani and Aarav Pandya and Daphne Cornelisse and Brennan Shacklett and Eugene Vinitsky},
  journal= {arXiv preprint arXiv:2408.01584},
  year   = {2025}
}

Comments

ICLR 2025 camera-ready version

R2 v1 2026-06-28T18:02:46.435Z